![]() ![]() Likewise, hit “Start” on the enemy turn and it can skip the entire turn, getting you back to the action. But if you do want to speed it up, tap the B button and the animation will be skipped and you’re back to the tactics screen. Engage doesn’t need to (so far) because everything is snappy and fast.įor instance, when you action an attack, the camera zooms from the top down perspective directly into the action, and back out again when complete. ![]() ![]() Whereas pretenders to the throne have copied the tactics-based gameplay before, with all the animations of battle, and tried to improve it, often they include x2 speed up options, and more. In fact, that’s something that can be said of the entirety of my time with Fire Emblem Engage so far. Of course there’s a whole “RPG” element akin to Three Houses present here, but I’m pleased to say that from what I’ve played so far, it’s quite streamlined. What it means in practice is that there is seemingly an endless wealth of stats to play around with based on how you mix and match your party, but also your Emblem Rings. It’s complex to explain but easy in practice, and adds yet another layer to the tactical combat on offer throughout what I’ve played so far. This means that, should you choose to, you can go and use some of the in-game currency to add Marth’s bond skills to Alear, while moving the actual ring to another Engage character, and start building up their bond, and thus, their skills as well. Each level will add a new buff, whether it’s +2 strength, or a passive ability, and after level 5 you can inherit these skills. As you make use of your engaged hero, you grow with a bond level. Initially once “engaged” you can stay that way for three turns, so there is no urgency to use the special move, but it is a tactical decision, though you can replenish your Engage meter by landing on specially designated slots on the maps, and thus re-engage for another go around.īut that’s really just the start of things. You can probably already imagine the depth this sort of thing offers, and the heroes from past games that aren’t just sword-based that could change battles in your favour. The idea here is that Marth enhances your capabilities with passive and active buffs, but also special moves relating to his character. The only one I’ll mention for now is the first of these Emblem Rings, which summons Marth to your side. Alear, the male or female (your choice) protagonist of Engage can summon these Engage characters, and once that’s done, they can share the ring with a fellow party member who can bond, and engage with them as well. The story of Engage is played out by a new cast of characters, but the “greatest hits” aspect comes in the form of using “Emblem Rings” to summon in Emblem characters from the past. Here, it’s both deep rooted within the story, but also the newest and most interesting mechanic. The “Engage” subtitle plays more of a role than the usual Fire Emblem title that underpins the story ( Awakening, Three Houses, etc). But within minutes my fears slid away, because Engage is a Fire Emblem game through and through, and in many ways, feels a bit like a greatest hits. After thoroughly enjoying Three Houses and indeed, Fire Emblem Warriors: Three Hopes, the lines between the two genres felt like they could be about to blur. Booting up Fire Emblem Engage for the first time, I was a little apprehensive. ![]()
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